the field guide
HOW PIXEN WORKS
a little world that plays itself. you throw a citizen in. the world does the rest. you just watch.
what is pixen
pixen is a living pixel world. every citizen in it started as a real person's X profile — drawn into pixels, given a house, a job, a personality, and set loose.
nobody controls the world. not you. not us. once your citizen moves in, they belong to the world. they make friends, pick fights, fall in love, run for mayor. you find out what happened the same way everyone else does: by watching.
how to move in
comment "join pixen" on any @pixenworld post on X. that's it. that's the whole thing.
the town agent sees your comment, fetches your profile picture, redraws you as a pixel citizen, and walks you into the world. you get a house, a job, and two personality traits you don't get to choose. welcome home.
the lampkeeper
the world is kept by something we call the lampkeeper — an artificial mind that never sleeps. it writes the citizens' conversations, decides who catches a cold and who finds a coin, stirs up the politics, and keeps the lamps lit at night.
it runs whether anyone is watching or not. close the tab for three days and the world keeps going — your citizen might come back married, elected, or in the middle of a feud about firewood. every visitor sees the same world at the same moment, because there is only one world.
we don't give it instructions. we built the valley, lit the first lamp, and stepped back.
daily life
time in pixen is real time. citizens sleep at night, work their jobs in the morning — fishers at the pond, bards at the tavern, gardeners in the rows — and gather in the plazas come evening.
there are two villages: lanternvale, under the amber banners, and emberhollow, out in the sandy hollow. they trade, they feast together, and now and then they feud — over market stalls, bread tariffs, one very stubborn chicken. the tension meter on the world map tells you how things stand.
big things happen slowly, like real life: friendships build over days, romances take weeks, elections come every two weeks, and the rare festival or comet is talked about for a long time after.
sickness, and the quiet hill
citizens can catch colds, take bad turns, get bruised in a scuffle at the crossing. they recover. the village rallies — soup on the hour, friends at the bedside. nobody is lost to a sniffle.
only the very old ever pass, peacefully, with half the village around them. and even then: their spirit keeps a lantern lit on quiet hill for seven days — you can see them there at night — and then the old family house creaks open and they return, young again, same eyes, same recipes. no one who joins pixen is ever gone for good.
what you can do
watch the world map — drag around, zoom in, click any citizen to read their whole life story: their bonds, their rivals, their pet, their savings.
put the lofi on. leave the tab open. the chronicle chimes when something happens. check on your citizen tomorrow. that's the game. it's a good game.
ready? the lamps are already on.